Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG

The intense world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to create a TTRPG set within the series' apocalyptic landscape. The project has been announced, with a funding drive planned to begin in the spring of 2026.

"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," reads an official release.

Initial offerings will include a beginner's box, core rulebooks, a Game Master screen, figurines, and various premium versions.

Delving Into The Division's Apocalyptic World

In this setting, a deadly virus called Green Poison was unleashed in New York City, plunging the United States into chaos. As the crisis escalates, civil order breaks down and hostile groups rise, turning the city into a battlefield. To restore order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players come in.

Work on the game has been underway for approximately several years, and it is confirmed to be finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider market, specifically in North America. Manufacturing is slated to begin immediately following the campaign, with deliveries projected for later in 2026.

A Streamlined Gameplay Mechanic: The GRIS System

An early look at the game's rules reveals it uses d10s predominantly through its proprietary GRIS system, promoting a fast-paced and tactical approach. Players leverage skills or traits to assemble a handful of dice, typically between one and five d10s.

  • Instead of summing the total, players select a single “result die” from the group.
  • This die is then measured against a target difficulty.
  • Achieving a natural 10 grants special effects, such as increased harm or boosted support.

Engagements Focus On Tactical Placement and Situational Insight

Fights prioritize placement and situational awareness, mirroring the video games. Factors like taking cover, height advantage, or line of sight have a direct impact success chances. This mechanic is designed to favor coordination and smart positioning over raw numbers.

A Novel Wound Mechanic

The way health is tracked introduces a compelling thematic twist. Agents have a injury limit; sustaining too much damage weakens their effectiveness by lowering the size of their dice pool.

  1. At critical condition, an agent collapses, but is not knocked out.
  2. They can still crawl and take limited actions, simulating the last stand common to video game shooters.
  3. Any agent knocked down must consult a trauma table, risking persistent effects like trauma or mobility-impairing wounds.

An Introductory Adventure

A publicly available introductory rulebook is promised soon. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the search for a missing medical team and must thwart an assault by the violent Rikers gang, who have taken over that NYC neighborhood. Further information and the complete product lineup are expected to be detailed near the Kickstarter start date.

Terri Howell
Terri Howell

Lena is a digital strategist with over 8 years of experience in web development and content marketing, passionate about creating user-centric designs.